THOMAS KUNTZ
and Artomic Design Studio



INTERVIEW BY MAX MICHAELS


A recent admirer of my gallery GROTESQUE played fate with my art and brought it to the attention of another artist he knew may also appreciate my style. He suggested I e-mail him and I did just that. The artist is Thomas Kuntz. Born in 1965 in Phoenix, Arizona, Kuntz is the youngest of four siblings. His father was a surgeon, and his mother a folk artist and doll maker. Both gave him a "stimulating environment" that nurtured his creativity. He is an artist on a mission, as it is described in his bio: "Fighting to bring ancient arcana and modern technologies together as weapons for aesthetic enlightenment."

Thomas has been working constantly as a professional artist since 1986, though I had never heard of him before or seen his art---or so I had thought. Though his name eluded me, I had indeed seen his craftsmanship at least once before in the hands of former Skinny Puppy front man Ogre, onstage at the Marquee here in Jacksonville. The mask Ogre used at the opening of the show was one of many props Kuntz made for him, not only for his solo incarnation but also for the stage of the one-off Skinny Puppy show at DOOMSDAY in Dresden, Germany, 2000. A well known fan of Skinny Puppy and Ogre's solo work as well as dark art in general I was immediately intrigued by this artist and creator.

Shortly after we passed a few e-mail's back and forth and Kuntz sent me samples of his works I was enthralled. Soon after that he sent me a link to his web site that was finally manifest into reality after what he described as a painfully prolonged period of time. Multiple pictorial galleries display the ever growing collection of his clever Conceptual models, designs, figurines and gear-filled ghoulies. There is more in the works: most pieces are uploaded as soon as they can get them shot. At it's most minimal form it is an amazing collection. In full it is untouchable.

Kuntz is one of the great masters of our day, a designer, sculptor, mechanician, automatist, animator, modelmaker, painter and conceptualist all in one. Dada-surrealism, mechanical engineering, architecture, atom-age kitsch, erotica, exotica, classical renaissance, horology, anthropology, artificial life/androides and anatomy all inspire his creations which he says are packaged with a strong dose of "gallows humor" theatrics, propaganda, and magick. He works from his studio ARTOMIC which he opened in 1996. His work has been commissioned for projects in film, t.v., music video, museums, stage and themed environments as well as creating products for the model, toy, jewelery and gift industries.

It has been an extraordinary experience speaking with him and discussing his craft and is an honor to have this interview in our magazine. The following is an interview with this living legend as we intrusively probe into his grey matter picking out some pieces for you to nibble.

 

   



What inspired you to art, and at what age?
I was communicating visually by drawing and making messes from my earliest recollections. I was painfully shy and always thought words weren't enough. My mother was a multi media folk artist and showed me how to use various materials at an abnormally early age. I still have drawings from age 4-9, mostly monsters and warplanes.

What sort of schooling for art (if any) have you had?
There were no art classes in my elementary school so I got in trouble for drawing a lot. Especially during math the teacher was a tyrant who made examples of failure at the chalk board, something that scares shy kids and makes them hate numbers. I just slipped into a shell, drew instead, and nearly failed math.

Was sculpture your first choice?
Drawing was my first choice and still is at the heart of everything I do. Then I took to painting, sculpting, textiles, etc., and now I am obsessed with making it all move to tell a story.

What did your first sculpture look like?  Describe it.
My first sculpture was grade 3-4 and it was a moving monkey in a diorama box. My first commissioned sculpture was a model prototype of Pinhead from Hellraiser for a company called "Sreamin." It was very successful at the time though I was a bit shocked to see how production can change things around.
 

    

Can you elaborate a little on how the production changed things around?
The figure is molded then cast into a wax model prior to the production molds.This can result in shrinkage,distortions or artistic license from the waxing technician.
 
Are you a fan of all the films you do sculpts for (i.e. Nosferatu, Der Golem, Das Cabinet des Dr. Caligari) or are those more commisioned work?
I feel very much at home with the old German expressionist/Weimar republic era films. To me the Expressionists idea of capturing "stimmung" (vibrations of the soul) rather than what is generally accepted as reality is much more on target and runs deep into the psyche. I chose to do these figures because no one else would have dared such a gamble at that time. But then as now, I do things I want to see done, not what I 'm told I should be doing. There were a few of us at first then a whole industry grew from it until it finally burst into the action figure market. For me at that time it was kind of a low cost (no licensing ) D.I.y.DaDa experiment on pop culture. I mean who would do a Golem figure!? 12 years later I see another company's Golem in Kaybee toys as an action figure!!!! This happened to Nosferatu and others as well. by that time I had already moved on into mechanical animation.

How did you get into the "mechanical marvels" sculptures?  Like The Turk, Death & Resurection Show, The Berlin Couple.  Do you only make one of each?
I have always had a fascination with mechanical things. I partially blame old WW1-2 movies like "12 o'clock high" and "Blue Max" to name just a few. As a child I eagerly watched these war movies and horror films which brings me to the the unforgettable apparatus in Universal's and Hammer film's Frankenstein pictures.

I grew up a quarter mile in front of Falcon Field which had a graveyard of old WW2 fighter planes and freshly restored ones that I crawled all over photographed and played upon.

Disney played a part too. As a kid I flipped after seeing the audio-animatronic figures and illusions in the Haunted mansion and Pirates of the Carribean attractions. Little did I know in 1987 fate would have me meet Verne Preston, a pioneer of mechanical animation and audio-animatronics. He was in poor health and gave me a book, clipped together and type-written that never got published called "Industrial Robots." The title was misleading since it was all about making humanoid animated figures for entertainment using mechanics, pneumatics, hydraulics and electronics. I now had the technical secrets to make the sculptures move. He offered me a job at his company that made theme park attractions but I had to turn it down for other pursuits. Since that time I have built a library of rare books relating to automatons,androides, magical apparatus, artificial life and robotics along with cross-over occult subjects which tie into the history of the man-machine.

The animated machines I make are mostly one-offs but some are produced in small numbers for collectors such as the Turk which is a small static model. In the dimly lit 'spirit room' library these one-off figures come to life to greet invited guests. Some are dark and comical like the Berlin couple featuring a guy turning into a devil while his date turns to sip a cocktail. The sorcerer is a little magician with a Napolean complex that threatens guests with his dark magick, while the death and ressurection show is a quiet and unsettling take on the humorous victorian automata with Secret society themes woven in putting it in an intirely different context.

 

For the piece The Turk - how many were created in the limited edition miniature line?
Fewer than 25 Turks will ever be made.

How much would one of those sell for and do you create them on request or have you already produced them?  Do you create each one yourself or do have an assembly team?
The Turk is expensive,and made to order only.I have no assembly team maybe one person helping on occasion.
 
How large are pieces like "The Feldhure."  What inspired that sculpt?
The Feldhure is about a foot and a half tall. It was designed to be made in Bronze but I couldn't resist seeing her in color. The piece first came to mind to make use of a pelvic guillotine I designed on paper (originally to be made full-size). Then the book" House of Dolls" suggested the name. It is partly an excercise in projection since her face is covered she can either be consenting to the game or not, depending on the viewer’s own projection. Still the key to it is the guillotine set to remove anything that passes through it. Submissive but with a deadly result.

Explain the work you have done for Ogre and Skinny Puppy.
I met Ogre in the early 90's we had some shared interests in film and art. At the beginning of a project he expresses things in an esoteric way which leaves lots of room for organic creativity. I did some minor work on Skinny Puppy videos during the Process and fabbricated a Sadistic Jules Verne-esque torture chair that was used for publicity shoots. Fittingly the sea took part of it away during the shoot. I was to do art direction for the process tour but the band fell apart. Shortly after that Dwayne died.

It seemed it was all over but then Germany requested the band for a re-union tour in 2000, the Doomsday festival to be held in Dresden. This time I did get to design set pieces and went along to oversee the staging. My drawings were sent to German crews for the pieces too big to transport. I built a full sized expressionistic 'Ogre' automaton that was pnuematic/computer controlled and had other built in illusions that unfortunately were spoiled by by too much ambient light. Still the show was a success and the machine worked well and had the desired effect. For the first "Ohgr" solo tour I built a hand held "GlamPope" mask that opened into a devil 's face (made of of fingers) with glowing eyes.

More recently I was responsible for designing the characters, building the puppets, set pieces and doing animation for Ohgr's "magic" video (supposed to appear on the new c.d) It was worked on for nearly a year  by Bill Morrison (director) and Myself between our own commercial projects and was shot at my studio. From a creative standpoint it was a very rewarding project with fun people to work with.

   


What is the future for you and artomix?  What are your future plans/goals?
I plan on learning and creating until i'm unable to physically do so. In the future, I will put together an exhibit featuring a gallery of moving figures (haxanthrobotic performers) and illusions incorporating technology normally used in entertainment to tell a tale in a "no holds barred" fine art context. I also am in development with film projects, my own product design and some commercial work. The future already has its plans made for me!

    

Can you elaborate on the film projects or your product designs?  What sort of products?
I can only say the film project is an animation feature,As for products, I piles of sketchpads filled with ideas diagrams and breakdowns.Accoutrements for the parlor or den on the lower end up to limited pieces of automata and sculpture.

Those interested in commissioning work or
purchasing a miniature should visit Thomas' web site:
www.artomic.com

     

     

     

     

     

     

  



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